THE22

A NEW WAY TO DATE. WITH OLD-SCHOOL INTENTION.

Bring back
asking
someone out.

Make a plan. Give someone your attention.
Meet for a 20-minute virtual date and see
how the conversation feels.

Enter the Lounge

Sign in to meet people. Adults 18+.
No headset required to explore.

A woman listening to a man across a café table
That feeling when you
forget to check your phone.

Dating deserves
a little more effort.

An actual invitation. A time you both set aside. Something interesting to do together.

We think the best part of dating happens when you stop browsing and start paying attention to one person.

That’s what we’re here for

LESS OVERTHINKING. MORE GETTING TO KNOW YOU.

A date starts
with a little hello.

The experience we’re building is simple.
Be yourself. Ask someone out. Make time for them.

  1. 01

    Let them hear
    the real you.

    A short recorded introduction, in your own words. Your voice, your expressions, your sense of humor.

  2. 02

    Ask someone
    out. Properly.

    One thoughtful invitation at a time. If you both say yes, choose a place and agree on a time.

  3. 03

    See how
    you get along.

    Meet in a virtual room. Talk, play a game, share a laugh. Twenty minutes is a start, not an obligation.

Shared dates, recorded introductions, and thoughtful invitations are ready to try. Date scheduling is still in development. Enter the Lounge

WHAT WE BELIEVE

Good manners.
Real conversation.
Good intentions.

Old-school doesn’t have to mean complicated.
It means treating someone like they matter.

Mean the invitation.

We’re building a place for people looking for a relationship. Be clear about what you want, and give the person in front of you a real chance.

Show up as yourself.

Your introduction should sound like you. Real answers, real expressions. No AI speaking on your behalf.

Make a little effort.

Choose somewhere nice. Arrive on time. Put the distractions away. Ask a question, then listen to the answer.

A yes is always a choice.

An invitation creates no obligation. Either person can decline, skip a game, or leave whenever they want. Respect goes both ways.

A CHANGE OF SCENE

Somewhere worth
asking someone to.

A rooftop. A jazz lounge. A sunset by the sea.
You bring the conversation. We’ll set the scene.

Explore all seven venues

Imagined settings. Real time together.

BEFORE YOU ASK SOMEONE OUT

A few
good questions.

What can we try right now?

Create a room, send its invitation link to someone you know, and join from two devices. You can talk, share conversation cards, play This or That, and write a story together. Short, optional animated interludes give you something else to share.

This is an early preview. You can publish a recorded introduction, meet members in the lounge, and send a date invitation. Agreeing on a time still happens outside the app. The lounge also includes three clearly labeled fictional AI demo women so you can explore the room. Their scripted sample answers use synthetic voices and animated portraits, and they cannot receive date invitations.

Do I need a headset?

No. Open a room on a phone or computer to look around, talk, and play. A compatible VR headset can give you a more immersive view. Meta Quest support is being developed and has not yet been tested on a physical headset.

Will the person be speaking for themselves?

Yes. Your date is a real person using their own voice. Introductions use their real recordings. On a live date, a phone or computer camera can show their actual expressions with a venue background. Camera sharing is always their choice.

What if I’m not feeling it?

You can leave at any time. Twenty minutes is only a suggested starting point, and the optional timer never ends the room for you. You can also decline entertainment or turn off interruptions for the evening.

Is there a cost to try it?

The current preview is free. Venue prices in the planning demo are examples; no payments or bookings are processed.

A LITTLE COURAGE GOES A LONG WAY.

Someone has to
make the first move.

Enter the Lounge

Sign in, take a look around,
and start with a proper hello.

A NOTE ABOUT THIS PREVIEW

Your room.
Your choice.

Shared rooms close after four hours. The room names and game responses are stored to keep the two participants in sync. Share the invitation link only with the person you want to join.

Your microphone stays off until you enable it. Your camera starts with a private preview and is shared only when you choose. A paired phone supplies video for your existing seat; use your headset for voice. The 22 does not record your calls. Venue backgrounds are processed on the camera device. Audio and video travel between participants; some networks may need a relay to connect.

Introduction recordings upload only when you choose Publish to the lounge. Your answers are visible to signed-in lounge visitors; your body-reference clip is private to your account. You can remove your introduction from the lounge. Saved venues in the separate planning demo stay in your browser.

Either person can leave a room or stop an optional activity at any time.